(Source: henryjenkins.org) Henry Jenkins, a man likely smarter and certainly more qualified than any of us (see his bio at bottom), takes an interesting look at the relationship between silent film and new media, specifically what he calls "The Pickford Paradox." Already, in our description we've done it an injustice ... an excerpt below:
For some years, I've used clips from silent films in getting students to think about the visual vocabulary of contemporary video games. Silent films construct situations posing many of the same creative problems that level designers face and do so in a language which is primarily pictorial.
For example, consider the classic sequence from Harold Lloyd's film, Safety Last, which might be described as a vertical scroller -- as Lloyd has to make his way up the side of the building, past a range of different obstacles. In teaching games, we often talk about "verbing," based on the remarks of Shigeru Miyamoto that he likes to add a new verb to the vocabulary of games with each new title he releases. So, the question to ask the students is what verbs, what capacities for action, would be required in order to enable game designers to capture the essence of this scene. In the discussion, I may also get students to reflect on why it is difficult for games to produce laughter as compared to the rich comic experiences offered by silent film comedies. And from there, I also get them to think about what difference it makes that this scene is played by a live actor rather than a virtual character in terms of how we react to the risks depicted here.
Read Jenkins' full article here.
(Bio from www.henryjenkins.org) Henry Jenkins is the Director of the MIT Comparative Media Studies Program and the Peter de Florez Professor of Humanities. He is the author and/or editor of nine books on various aspects of media and popular culture, including Textual Poachers: Television Fans and Participatory Culture, Hop on Pop: The Politics and Pleasures of Popular Culture and From Barbie to Mortal Kombat: Gender and Computer Games. His newest books include Convergence Culture: Where Old and New Media Collide and Fans, Bloggers and Gamers: Exploring Participatory Culture.

