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Topics: Film : Directors : Transmedia

The Transmedia Equation, Part 2: Grassroots with Lance Weiler


Synopsis: In this, the second of several stories focused on the transmedia industry, we look at the work of Lance Weiler, a writer/director and social organizer focused on developing successful transmedia models for independent filmmakers. (If you enjoy this article, you might also like 'The Transmedia Equation, Part 1: Top-Down Development with Jeff Gomez'.)


Depending on who you ask, Lance Weiler is either the face of a new, visionary breed of filmmaker, or the poster boy for the transmedia hype machine currently enveloping the indie film industry.

Wired magazine named him "One of twenty-five people helping to re-invent entertainment and change the face of Hollywood" and Business Week called him "One of the 18 Who Changed Hollywood."  That sort of praise might be what some critics latch onto—changing  the face of Hollywood is no small task, after all, and without the results to-date of some of the more noteworthy names (others on the Business Week list included Thomas Edison, George Lucas, Steve Jobs and Walt Disney), it can rub people the wrong way, be they studio insiders or indie aspirers.

(In fairness to Weiler, the Wired label points to his late 90’s film The Last Broadcast, which was one of the first desktop features ever made—for about $900 on consumer gear—and which then became the first all-digital release of a motion picture, distributed theatrically to multiple theaters via satellites close to a year before George Lucas would do the same with Star Wars: Phantom Menace. Business Week attributed the praise to Weiler’s 2006 film Head Trauma, particularly its use of gaming, remix and serialized content to reach over 2.5 million people via live events, in theaters, online and through mobile devices.)

But, in speaking with the approachable Weiler, you don't get the sense that he completely buys into the proclamations or has any sort of grand plan for the industry. "A lot of the things I'm involved with are trial and error," says Weiler. "Just trying to connect the dots and help bring creators up to speed on the next models of filmmaking and film distribution."

It's a fitting statement, given the nature of his films and the sprawl of community projects he spearheads.

As a writer and director, he's known not as much for the content of his films as he is for their interactive/cross-media nature and the methods by which they are distributed. In fact, he successfully self-distributed The Last Broadcast and Head Trauma to more than 20 countries while grossing over $5 million in the process. Pocket change to the studios, but enticing to indie filmers struggling to find profitable models and audiences.

It's been a while, however, since the Weiler actually made a film. The past four years have been spent operating his for-hire transmedia shop Seize the Media, and rolling out an admirable if not slightly confusing myriad of community based narrative projects. According to Weiler, that's about to change.

His in-development feature film/transmedia project HiM—coproduced with Ted Hope (producer of 21 Grams, American Splendor, In the Bedroom and countless others) —won the Arte France Cinema award at the 2009 edition of CineMart and was also put through the paces just a couple of weeks ago at the Sundance Screenwriter’s Lab, marking the first such Sundance foray into a transmedia based initiative, and perhaps the return of Weiler to the director's chair. 


Weiler also just released what he calls a "feature" of the HiM mobile app, while at the Berlinale Talent Campus, taking place during the 60th Berlin International Film Festival. "This storytelling / gaming app places people in the HiM story world while at the same time, enabling them to virtualize the real world. It's like a MMO [Massively Multiplayer Online] in your pocket," says Weiler.


"Over the last few weeks almost 10,000 people have downloaded the android version of the app [which is a single feature of the whole HiM app] that enables user to shoot a 360 degree panoramic of spaces. Those using the app have opt’d in and are allowing us to collect a variety of useful data that helps us to further develop the game.  The full version [of the app] will launch later this summer. But in the meantime those using this single feature are already creating spaces that will be used in the game world—in a sense it’s crowd-sourced game development."


Whether HiM shapes into something that proves Weiler's name belongs permanently engraved on that elite list of Hollywood revolutionaries remains to be seen (at this stage, a 2011 or even 2012 film release would be most likely), but the contributions he's made towards new distribution models and in rallying the indie community to get off its hump and take charge of its own destiny speak for themselves.

Here are some of his many, many projects.


The Workbook Project (workbookproject.com)

If there’s an umbrella to Weiler’s social organizing, it would have to be the Workbook Project (WBP). Billed as, “bridging the gap between tech and entertainment,” WBP is an open creative network that has grown to become a thriving international community of filmmakers, musicians, game designers and software developers.

Through its website and R&D projects it provides insight into the process of funding, creating, distributing and sustaining as a creator of media (film, games, music, design, software). Focused on innovation, new trends, cutting edge projects and an open approach to a once closed industry. It removes the competitive trappings of the media industry and replaces them with a collaborative and open system that shares resources, networking, information and knowledge.

Culture Hacker (culturehacker.workbookproject.com)

Part of an ever-growing collection of resources for the digital creative community, Culture Hacker is a cornerstone of the Workbook Project network, providing in-depth articles and insights.

The Workbook Project Lab (labs.workbookproject.com)

WBP LABS is a division of the WBP. Acting as agency meets think-tank meets project producer, WBP LABS utilizes the WBP community by providing the experiences, content and delivery the network strives for, and pulling talent from its pool to make it happen. WBP LABS also has a strong focus on the research, data collection and analysis that surrounds these original projects, monitoring audience reaction in order to further inform highly relevant breakthrough work, and return the information to the community itself.

Radar (babelgum.com/radar)

Over the course of 2009, Weiler co-created and produced 24 episodes of a stylized doc series entitled RADAR. The series explores storytelling and creativity in the digital age. It is currently in production on a third season, and can be seen on Babelgum and across the Internet.

DIY Days (DIYdays.com)

A roving conference series for creatives called DIY DAYS, which has traveled to LA, San Francisco, Boston, NYC, Philadelphia and London. Many of the event vids are available online.

Seize the Media (seizethemedia.com)

Weiler is a partner in Seize the Media, a social entertainment company that focuses on transmedia story architecture. It’s the vehicle for his original content and provides creative services and licensing of original IP to clients such as myspace, Hammer Films, eBay, and Ubisoft. Through Seize the Media, Weiler is developing a number of film, TV, and gaming projects.

Last Broadcast (movie) (thelastbroadcastmovie.com)

Head Trauma (movie) (www.headtraumamovie.com)

HiM (movie) (co-developed with Ted Hope)


For more information, visit LanceWeiler.com.




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